Bigstack
02-12-2010, 02:13 PM
http://www.halotech.org/images/news%20images/reach/X10_HaloReach.jpg
It has been four years since Microsoft last put on an event like X10, but the publisher seems to be making up for lost time with all the announcements it made yesterday: official release dates, collectors editions, a brand-new console bundle, and previews of some of the biggest games coming out this year were all on the docket.
Normally, you don't see this many headlines outside of shows like GDC or E3. That Microsoft was comfortable making as many announcements as it did at a private event in San Francisco makes us wonder what they'll have in store for us later on this year. In the meantime, hit the jump for some of the bigger news items.
http://www.halotech.org/images/news%20images/reach/haloreachx10.jpg
Everyone has wanted to know about Halo: Reach since it was announced at E3, and Microsoft gave everyone a good, long look at the game. Since the multiplayer beta is set to launch on May 3 (but you can only play it if you have a copy of Halo 3: ODST), Bungie displayed one of the multiplayer maps, "Powerhouse." It turns out that this area will be used as both a part of the single-player campaign and as a multiplayer arena.
The map showcased a number mixed environments (both indoor and out), and it looks like Reach will live up to Microsoft's claim of it being "the definitive Halo experience." Players will assume the role of a rookie Spartan warrior in Noble Squad; during the demonstration, the team consisted of eight soldiers going up against roughly 30 members of the Covenant. The game's creative director, Marcus Lehto, said that the game will help reintroduce the Covenant to players; in order to make them feel truly alien again, Covenant forces will have new designs and won't have translations provided when they speak.
The game is set to feature a "completely rewritten" game engine that will not only provide higher-quality graphics, but has also let Bungie create a much more expansive world. More importantly, battles will have a more dynamic, sandbox-like style; every participant's actions will affect the outcome, and fights won't be nearly as scripted as they have been in the previous Halo games.
It has been four years since Microsoft last put on an event like X10, but the publisher seems to be making up for lost time with all the announcements it made yesterday: official release dates, collectors editions, a brand-new console bundle, and previews of some of the biggest games coming out this year were all on the docket.
Normally, you don't see this many headlines outside of shows like GDC or E3. That Microsoft was comfortable making as many announcements as it did at a private event in San Francisco makes us wonder what they'll have in store for us later on this year. In the meantime, hit the jump for some of the bigger news items.
http://www.halotech.org/images/news%20images/reach/haloreachx10.jpg
Everyone has wanted to know about Halo: Reach since it was announced at E3, and Microsoft gave everyone a good, long look at the game. Since the multiplayer beta is set to launch on May 3 (but you can only play it if you have a copy of Halo 3: ODST), Bungie displayed one of the multiplayer maps, "Powerhouse." It turns out that this area will be used as both a part of the single-player campaign and as a multiplayer arena.
The map showcased a number mixed environments (both indoor and out), and it looks like Reach will live up to Microsoft's claim of it being "the definitive Halo experience." Players will assume the role of a rookie Spartan warrior in Noble Squad; during the demonstration, the team consisted of eight soldiers going up against roughly 30 members of the Covenant. The game's creative director, Marcus Lehto, said that the game will help reintroduce the Covenant to players; in order to make them feel truly alien again, Covenant forces will have new designs and won't have translations provided when they speak.
The game is set to feature a "completely rewritten" game engine that will not only provide higher-quality graphics, but has also let Bungie create a much more expansive world. More importantly, battles will have a more dynamic, sandbox-like style; every participant's actions will affect the outcome, and fights won't be nearly as scripted as they have been in the previous Halo games.